![]() Like what is true in real life, if you're skating alongside a player who's trying to get by you, or protecting the puck, it's super easy and effective to shove them and have them lose the puck. My thoughts on them are yes, you can do close quarters checking on Xbox, and xbox only. In 19 I played about 300 games online for each. Also if you want more realistic kind of gameplay, I would say that Xbox is the way to go. Let me know if you see any other differences or you have felt the same ones. Game feels a lot faster and the delay is smaller too right now.Ī lot of posts about protecting the puck and the bubbles, but its 80% the console that matters in those cases. The protective bubble when protecting the puck, so there is literally no bumps on PS4 at all Delayed gameplay (gameplay itself feels a bit more delayed and slower it self) Bumps (small hits with slow speed which work very well and you lose the puck almost always) EA is saying that they have same code on both consoles, but the game plays absolutely differently because of these two things. The game-changer among these is coaches, whose specific specialties and schemes now have a major impact on things like line chemistry, requiring you to think more carefully about the players you sign and staff you hire.Hey! I don’t know how many of you guys have tested or played the game on both versions this year (or the last year) but if you have you should know that there is two different kind of gameplays in NHL 20. There are also upgrades to Hockey Ultimate Team, which benefits from FIFA’s popular Squad Battles mode for the first time, while Franchise Mode feels like a considerable upgrade, implementing various new features and tweaks. They’re still the same premise as last year - win four consecutive games to be crowned champ - but now feel like more of a competitive tournament, more effectively ramping up the tension of each round. The World of Chel returns after successfully debuting in NHL 19, and proves a highlight once more, featuring new battle-royale style formats for its Ones and Threes modes. Back to full strengthĪs is traditional, you can take to the ice in an extensive number of ways. It’s the sort of highlight reel feature NHL lacked for far too long, and proves a welcome side-attraction. ![]() This might be a minor addition in the grand scheme of things, but it definitely gets the banter flowing, particularly when watching your teammate get clobbered with a huge bodycheck. The majority of these graphical tweaks simply prioritise an alternative style rather than offering any major new additions, but nevertheless do a worthy job of freshening up the series visually.Īn exception to the rule is a brilliant new feature called Play of the Game (and Period), in which key goals, huge hits, and big saves are highlighted with an elegant super slo-mo replay. This includes a new dynamic scoreboard, which somewhat controversially sits at the bottom of the screen, but proves easy to get used to. You can forget the NBC-style presentation of old, too – it’s been replaced with a more generic, but visually pleasing, set of colourful overlays. Chemistry between the pair is reasonable, and Cybulski’s passionate delivery, though occasionally a bit excessive, helps to generate a big-game feel. Replacing the old pairing of Doc Emerick and Eddie Olczyk in the announcer booth are James Cybulski and Ray Ferraro, with the two adopting an intense style of drama-filled commentary. Looking goodĮA Canada’s puck-slapping series has been crying out for an overhauled presentation suite for years now, and finally receives some major changes in NHL 20. Balance tweaks to both stick and body checking force you to apply a realistic brand of defense in which positioning takes precedence, while the ability to cut out shooting lanes proves more critical than ever. You’re challenged to utilise smart, creative hockey in order to carve open space, and power plays feel more important than usual due to the new offensive tools at your disposal. When everything’s firing, NHL 20 brims with authenticity.
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